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Please Restore Srm Damage.


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#1 Vassago Rain

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Posted 24 March 2013 - 10:23 AM

I don't want to snipe, but get in your face Kinda hard to when my rockets cause minimal damage at best, or do nothing at all, at worst.

I liked it better before they started tampering with the system..

#2 Lorcan Lladd

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Posted 24 March 2013 - 10:25 AM

Senpai, don't you know anything about AC/20s and Large Pulse Lasers? :)

Brawling is still possible for some 'Mechs, though I agree that missile damage in general has been way too low since the hotfix; any chassis with multiple missile hardpoints has lost a great deal of actual combat value.

Edited by Lorcan Lladd, 24 March 2013 - 10:26 AM.


#3 MrPenguin

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Posted 24 March 2013 - 10:30 AM



#4 Invisibleone CZE

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Posted 24 March 2013 - 10:31 AM

View PostLorcan Lladd, on 24 March 2013 - 10:25 AM, said:

Senpai, don't you know anything about AC/20s and Large Pulse Lasers? :D
Brawling is still possible for some 'Mechs, though I agree that missile damage in general has been way too low since the hotfix; any chassis with multiple missile hardpoints has lost a great deal of actual combat value.

Hey, how should I mount AC20 into the Stalker? :)

#5 PaintedWolf

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Posted 24 March 2013 - 10:32 AM

Apparently missiles were nerfed because a "study" showed they were regularly doing 2-7 times their intended damage (the main person behind the "study" claims SRMs were doing as much damage as Gauss Rifles). Ultimately the study came down to a 40 second video of a Mech hitting the legs of a commando 2 times, and the CT 2 times....hardly compelling. Then a series of numbers were presented to be accepted at face value.

I have posted a counter-study based on videos meant to provide context for these numbers/claims. This is along with a Splatcat's players stats over 45 games.

http://mwomercs.com/...splatcat-stats/

Nowhere in the thousands of missiles fired do we see any clear evidence of missiles doing exponentially more damage then intended. The problem is too much data was simply accepted at face value, based on an initial 40 second video. Based on this "research" (one forty second video and a series of numbers taken on faith) a huge sweeping change on all missiles was introduced as an emergency measure.

And even then, the change makes no sense. The claim was because of splash 2-3 light mechs were receiving extra damage. The "hot fixed" reduced splash AND THEN reduced all missile damage by 40%. If the problem was with splash damage, on some light Mechs, primarily due to streaks (as standard SRMs rarely hit lights), why did damage to all missiles have to be reduced by 40% instead of just eliminating splash damage?

They could have just eliminated splash damage on Streaks or reduced it greatly, a 40% across the board cut was not warranted even IF the claimed bug was real, and the data behind the claimed bug was dubious to begin with.

#6 qki

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Posted 24 March 2013 - 10:32 AM

you guys are not about to start *********** and patting yourselves on the back for being so clever? Yes, please restore srm damage to their impa levels, because that's the only way vassago can be any good at this game.


Really dude - learn to play for once - it's not that hard. Every time you noobs run into some obstacle, you come over to the forums to beg the developers to remove the obstacle for you. Instead of trying to improve your game and get better, you want the game altered, so your current (lack of) skill passes for good.


What in the world gave you the impression, that SRMs SHOULD be doing the ******** damage they did before the fix? Because you are hellbent on making that your benchmark. Go into a game EXPECTING to do the same damage, and cry that it's no longer possible.

#7 Invisibleone CZE

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Posted 24 March 2013 - 10:33 AM

View PostVassago Rain, on 24 March 2013 - 10:23 AM, said:

I don't want to snipe, but get in your face Kinda hard to when my rockets cause minimal damage at best, or do nothing at all, at worst.
I liked it better before they started tampering with the system..


We'll see how they will repair it, they are little weak now but still usable. I use them and I will keep them.

Edited by Invisibleone, 24 March 2013 - 10:36 AM.


#8 Ryokens leap

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Posted 24 March 2013 - 10:38 AM

Both lrm and srm damage could use a little bump up. I have no fear of lrm boats and have replaced my srm load out with energy to bring damage values back up.

#9 PaintedWolf

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Posted 24 March 2013 - 10:39 AM

View Postqki, on 24 March 2013 - 10:32 AM, said:

Really dude - learn to play for once - it's not that hard. Every time you noobs run into some obstacle, you come over to the forums to beg the developers to remove the obstacle for you. Instead of trying to improve your game and get better, you want the game altered, so your current (lack of) skill passes for good.


As I have noted before there seems to be clear evidence that the real reason some players wanted missile damage reduced was because they felt LRMs and SRMs required less skill to use.

Now the proponents of the stated position will deny this up and down when we discuss the data, but now look above, when pressed, they do make claims that people who relied primarily on missile weapons are less skilled. Also insults are being thrown around at people wanting missile damage restored- again this is consistent with what one would expect from a political campaign, but not from a group that is objectively trying to remove a minor bug for objective/overall good reasons.

Now whether or not missiles require too little skill is a good debate, but this was not the reason given for the hot fix.

#10 Juicebox12

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Posted 24 March 2013 - 10:42 AM

Well, gotta sorta agree with vassago in a minor respect. I wont run my atlas anymore because of the paltry damage it does. My jagermechs are all i run now because i know for a fact i can put down any mech 1on1 and still have enough core left to take on a few more. The damage is faster and more precise. I have no fear of srms and definitely not cat's as they go down with a head shot every single time. The missiles are a little too weak now. Pretty much useless. I'm not crying about it, but it does seem to turn into whatever isn't nerfed warrior online. Regardless i will be having fun in my 3+ kdr jagermech jumping in and one shotting the competition even in high elo :). Happy hunting.

#11 Lorcan Lladd

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Posted 24 March 2013 - 10:42 AM

View PostInvisibleone, on 24 March 2013 - 10:31 AM, said:

Hey, how should I mount AC20 into the Stalker? :)


You need to equip a pair of Large Pulse Lasers to provide the gasous expansion which will propel the explosive AC/20 shell through the barrel. :D
Since the hotfix, I feel as though the only viable Stalker builds are Laser or PPC boats.

Centurions, Trebuchets, Catapults and Atlai have also been hit hard by the nerf to missile damage; I don't think there's any reason to use missile hardpoints at all until the damage values are adjusted.
Again.

Edited by Lorcan Lladd, 24 March 2013 - 10:47 AM.


#12 Franchi

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Posted 24 March 2013 - 10:46 AM

View PostVassago Rain, on 24 March 2013 - 10:23 AM, said:

I don't want to snipe, but get in your face Kinda hard to when my rockets cause minimal damage at best, or do nothing at all, at worst.

I liked it better before they started tampering with the system..

SRM's are FINE L2P

From an SRM cat.

#13 Iron Hyena

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Posted 24 March 2013 - 10:49 AM

Haha!

No.

#14 PaintedWolf

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Posted 24 March 2013 - 10:50 AM

View PostFranchi, on 24 March 2013 - 10:46 AM, said:

SRM's are FINE L2P

From an SRM cat.


Again, apparently the reason for the hot fix is based purely on objective data and not because some people find missile boats less skilled.

Now we have the above statement "L2P", again consistent with a political campaign more so then objective evaluations.

#15 Dr Killinger

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Posted 24 March 2013 - 10:51 AM

I find Streaks still do well, not sure about regular SRMs, but it should be similar.

#16 Ryvucz

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Posted 24 March 2013 - 10:52 AM

"I liked it better when I could kill an Atlas with two Alpha strikes".

#17 Gaan Cathal

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Posted 24 March 2013 - 10:52 AM

It was a bugfix

That went slightly wrong, so they rolled back the fix but gave you nerfed numbers until they can remove splash without breaking the entire missile code. Proper Splash fix (i.e. removal) is coming April 2nd in theory. If they don't say a word about it then, then yeah, complain. Right now they've (for once) told us exactly what they did, what went wrong, how they're bandaiding and why, as well as when to expect the proper fix.

Once the mechanics are working properly, then is the time to look at minor tweaks for balance sake. A balance tweak now will have no relation to what the weapon might need once it's code is working correctly.

Edited by Gaan Cathal, 24 March 2013 - 10:53 AM.


#18 Dredhawk

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Posted 24 March 2013 - 10:53 AM

I never had a problem with LRM only time I did was when I was out in the open like a i-diot no idea why that word filtered anyways......I consider the Nerf unwarranted you know how the world works people complain and cry like baby's so the dev try to make the crybaby's happy......Me I would ignore the bitching cry baby's and change nothing....LOL i-doit filtered but not bitching LOL

Edited by Dredhawk, 24 March 2013 - 10:57 AM.


#19 Franchi

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Posted 24 March 2013 - 10:54 AM

View PostPaintedWolf, on 24 March 2013 - 10:50 AM, said:


Again, apparently the reason for the hot fix is based purely on objective data and not because some people find missile boats less skilled.

Now we have the above statement "L2P", again consistent with a political campaign more so then objective evaluations.

I pilot SRM catapults nearly exclusively (over a million XP in the A1) I say SRM's ARE FINE.

#20 GODzillaGSPB

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Posted 24 March 2013 - 10:55 AM

srm2...a 1t weapon that does 3 pinpoint damage. Yep, that's pretty much weak, isn't it. /sarcasm





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