Please Restore Srm Damage.
#1
Posted 24 March 2013 - 10:23 AM
I liked it better before they started tampering with the system..
#2
Posted 24 March 2013 - 10:25 AM
Brawling is still possible for some 'Mechs, though I agree that missile damage in general has been way too low since the hotfix; any chassis with multiple missile hardpoints has lost a great deal of actual combat value.
Edited by Lorcan Lladd, 24 March 2013 - 10:26 AM.
#3
Posted 24 March 2013 - 10:30 AM
#4
Posted 24 March 2013 - 10:31 AM
Lorcan Lladd, on 24 March 2013 - 10:25 AM, said:
Brawling is still possible for some 'Mechs, though I agree that missile damage in general has been way too low since the hotfix; any chassis with multiple missile hardpoints has lost a great deal of actual combat value.
Hey, how should I mount AC20 into the Stalker?
#5
Posted 24 March 2013 - 10:32 AM
I have posted a counter-study based on videos meant to provide context for these numbers/claims. This is along with a Splatcat's players stats over 45 games.
http://mwomercs.com/...splatcat-stats/
Nowhere in the thousands of missiles fired do we see any clear evidence of missiles doing exponentially more damage then intended. The problem is too much data was simply accepted at face value, based on an initial 40 second video. Based on this "research" (one forty second video and a series of numbers taken on faith) a huge sweeping change on all missiles was introduced as an emergency measure.
And even then, the change makes no sense. The claim was because of splash 2-3 light mechs were receiving extra damage. The "hot fixed" reduced splash AND THEN reduced all missile damage by 40%. If the problem was with splash damage, on some light Mechs, primarily due to streaks (as standard SRMs rarely hit lights), why did damage to all missiles have to be reduced by 40% instead of just eliminating splash damage?
They could have just eliminated splash damage on Streaks or reduced it greatly, a 40% across the board cut was not warranted even IF the claimed bug was real, and the data behind the claimed bug was dubious to begin with.
#6
Posted 24 March 2013 - 10:32 AM
Really dude - learn to play for once - it's not that hard. Every time you noobs run into some obstacle, you come over to the forums to beg the developers to remove the obstacle for you. Instead of trying to improve your game and get better, you want the game altered, so your current (lack of) skill passes for good.
What in the world gave you the impression, that SRMs SHOULD be doing the ******** damage they did before the fix? Because you are hellbent on making that your benchmark. Go into a game EXPECTING to do the same damage, and cry that it's no longer possible.
#7
Posted 24 March 2013 - 10:33 AM
Vassago Rain, on 24 March 2013 - 10:23 AM, said:
I liked it better before they started tampering with the system..
We'll see how they will repair it, they are little weak now but still usable. I use them and I will keep them.
Edited by Invisibleone, 24 March 2013 - 10:36 AM.
#8
Posted 24 March 2013 - 10:38 AM
#9
Posted 24 March 2013 - 10:39 AM
qki, on 24 March 2013 - 10:32 AM, said:
As I have noted before there seems to be clear evidence that the real reason some players wanted missile damage reduced was because they felt LRMs and SRMs required less skill to use.
Now the proponents of the stated position will deny this up and down when we discuss the data, but now look above, when pressed, they do make claims that people who relied primarily on missile weapons are less skilled. Also insults are being thrown around at people wanting missile damage restored- again this is consistent with what one would expect from a political campaign, but not from a group that is objectively trying to remove a minor bug for objective/overall good reasons.
Now whether or not missiles require too little skill is a good debate, but this was not the reason given for the hot fix.
#10
Posted 24 March 2013 - 10:42 AM
#11
Posted 24 March 2013 - 10:42 AM
Invisibleone, on 24 March 2013 - 10:31 AM, said:
You need to equip a pair of Large Pulse Lasers to provide the gasous expansion which will propel the explosive AC/20 shell through the barrel.
Since the hotfix, I feel as though the only viable Stalker builds are Laser or PPC boats.
Centurions, Trebuchets, Catapults and Atlai have also been hit hard by the nerf to missile damage; I don't think there's any reason to use missile hardpoints at all until the damage values are adjusted.
Again.
Edited by Lorcan Lladd, 24 March 2013 - 10:47 AM.
#12
Posted 24 March 2013 - 10:46 AM
Vassago Rain, on 24 March 2013 - 10:23 AM, said:
I liked it better before they started tampering with the system..
SRM's are FINE L2P
From an SRM cat.
#13
Posted 24 March 2013 - 10:49 AM
No.
#14
Posted 24 March 2013 - 10:50 AM
Franchi, on 24 March 2013 - 10:46 AM, said:
From an SRM cat.
Again, apparently the reason for the hot fix is based purely on objective data and not because some people find missile boats less skilled.
Now we have the above statement "L2P", again consistent with a political campaign more so then objective evaluations.
#15
Posted 24 March 2013 - 10:51 AM
#16
Posted 24 March 2013 - 10:52 AM
#17
Posted 24 March 2013 - 10:52 AM
That went slightly wrong, so they rolled back the fix but gave you nerfed numbers until they can remove splash without breaking the entire missile code. Proper Splash fix (i.e. removal) is coming April 2nd in theory. If they don't say a word about it then, then yeah, complain. Right now they've (for once) told us exactly what they did, what went wrong, how they're bandaiding and why, as well as when to expect the proper fix.
Once the mechanics are working properly, then is the time to look at minor tweaks for balance sake. A balance tweak now will have no relation to what the weapon might need once it's code is working correctly.
Edited by Gaan Cathal, 24 March 2013 - 10:53 AM.
#18
Posted 24 March 2013 - 10:53 AM
Edited by Dredhawk, 24 March 2013 - 10:57 AM.
#19
Posted 24 March 2013 - 10:54 AM
PaintedWolf, on 24 March 2013 - 10:50 AM, said:
Again, apparently the reason for the hot fix is based purely on objective data and not because some people find missile boats less skilled.
Now we have the above statement "L2P", again consistent with a political campaign more so then objective evaluations.
I pilot SRM catapults nearly exclusively (over a million XP in the A1) I say SRM's ARE FINE.
#20
Posted 24 March 2013 - 10:55 AM
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